Simão
Frontend developer based in Porto, currently working at Immera.
I have used a plethora of technologies for different challenges such as Vue / Nuxt.js and React / Next.js.
My contributions range from building interactive solutions to service support tools equipped with augmented reality and knowledge management to support critical operations.
I hold a Bachelor's in Communication and Multimedia from UTAD and completed the postgraduate coursework of the Master's in Informatics Engineering at ISEP.
Outside of work, I'm passionate about game development, 3D modeling and sharing knowledge through YouTube, where my content has reached over 500k views.
Featured Projects
View all projects
Achievements.SA
GTA SA (1.0) PC mod that seeks to recreate the achievements found on RetroAchievements and Steam.

Grand Theft Auto: Blue & Blood
Grand Theft Auto: Blue & Blood was a story mod project built for Grand Theft Auto: San Andreas, aiming to go deeper into the rabbit hole of C.R.A.S.H.'s endeavors in a new, independent narrative while staying faithful to the canonic events of the 3D era.
Stats
On GitHub, I was starred 2 times, and forked 14, across 20 public repos.
- elcascavel/holt: Project restructure
- elcascavel/ResumosCM: Delete CNAME
- elcascavel/Snake: cleaned up code following reddit's advice: - used const and final modifiers. const for member functions to prevent modifications to modify our object. final to prevent other classes from inheriting Game; - removed init and clean member variables for Game, opting to use constructors and destructors instead; - removed useless default: break; pieces of code; - deleted pointers (hopefully correctly) to avoid memory leaks; - removed useless private labels that contained nothing. - classes with only public members are now structs!
